This MetaHuman dataset was rendered in Unreal Engine using **Camera Render Studio** by Elizarov Tools.
Camera Render Studio includes a dedicated **Gaussian Splatting capture preset** designed to generate image sequences and camera data for reconstruction workflows.
Supported workflows and software include:
* COLMAP
* Postshot
* LichtFeld Studio
The preset allows Unreal Engine scenes, MetaHumans, characters, objects, and environments to be rendered from multiple calibrated viewpoints and prepared for subsequent Gaussian Splatting reconstruction.
This example demonstrates the Camera Render Studio → Gaussian Splatting workflow using a MetaHuman character.
**Camera Render Studio for Unreal Engine**
https://elizarovtools.com