Scanning
Scan was performed in VCSEL mode over WiFI. As preparation I simply placed the dog plush in a well lit area (very important since this basically dictates the whole outcome of the texture and splats, ideally you would have a light box or similar). Texture camera exposure was set to manual to keep uniform lighting and fill light was disabled.
After scanning where I ensured to capture the dog from all angels I performed default processing up until the mesh was created. From there I continued on three tracks: coloring with texture images, vertex coloring and gaussian splatting (high setting).
Splatting
Short PSA: With initial beta version of RevoScan 6 I sometimes encountered crashing of RevoScan while splatting but luckily this issue is fixed in the latest version. Haven't had a crash since the update.
Splatting is very simple: Just mesh the data (ensure you enabled texture capture while scanning), then click on "3DGS" and wait until the splatting is finished. First takes a minute or two to prepare and then pounds the GPU for training the splat (currently only on either Nvidia GPUs or Apple Silicon Macs). In my case the dog took roughly 10min of training.