Splatting in RevoScan 6
Splatting is very simple: Just mesh the data (ensure you enabled texture capture while scanning), then click on "3DGS", point to a folder with the additional pictures (optional, so it still works as previously) and wait until the splatting is finished. First takes a minute or two to prepare and then pounds the GPU for training the splat (currently only on either Nvidia GPUs or Apple Silicon Macs). In my case the dog took roughly 15min of training. With the additional pictures it takes a bit longer than without.