[X5, 72MP, 8K30FPS)
FRAMES: Scene created from three passes (low, mid, high) supplemented with an additional detail pass for spots where I wanted more detail (such as the shelf in the living room or paintings). Each pass was about 4 minutes, average 270 extracted frames, detail pass had 539 extracted frames across 17 short videos. Furthermore, I used 125 HDR stills shot on a different day to improve the splat. I used only stills that had similar enough exposure, and Spirula accounted for the remaining difference.
So, 2831 frames total, 2706 fisheye images (1353 dual-lens frames from four video passes: low, mid, high and detail) + 125 HDR 72 MP 360° stills. Reconstruction registered 1349 of the 1353 video frames per lens and 121 of the 125 stills.
SETTINGS: Made this with calculated normals and geometry settings, but before I learned about --distraction-robustness so I still hand-masked all the shadows (which is a pain in the ass, long live --distraction-robustness). Changed these settings between 2-3 runs because the geometry would come out weird, floor folded into itself or floaters made into solid bulges in walls where lighting was lower, thin objects like shower door or nightlamp disappearing, floor tiling edges collapsed into one flat surface. There's artifacts like that in this splat but I haven't had the chance to rerun the splat with different settings yet, so I'll replace the splat when I do that.
PROBLEM SPOT: Biggest challenge is the hallway part with the mirror and flowers. I set manual exposure settings according to the living room as the brightest spot, so understandably the hallway is a lot darker, even with the lights turned on. I assume white balance difference also plays a role. That's why training struggled in those spots where it's just a blank wall and darker corner.
Curious to hear from you, how would you fix that?
Would you segment the apartment into parts that call for their own exposure settings and then shoot separate videos using these settings, one video per height? The obvious thing is use lighting positioned in dark corners to mitigate this, but I don't have the budget for that now.