A synthetic 3D model was created in CLO 3D, followed by remeshing and rendering in Blender to prepare the scene for Gaussian Splatting reconstruction. Camera positions and parameters were then estimated using COLMAP, and the resulting dataset was used to train the 3D Gaussian Splatting model in LightField Studio.
Source 3D model:
https://www.cgtrader.com/3d-models/character/clothing/structured-puffer-vest